Wyrmlings

Tier 4 Horde (3/HP)

A clutch of newly hatched dragons. As newborns, they're furious, hungry, and stupid.

Motives & Tactics: Consume, shred, swarm

Difficulty: 17 | Thresholds: 25/45 | HP: 8 | Stress: 5

ATK: +2 | Tiny Jaws & Claws: Melee | 4d6+10 phy

Experience: Dragon Bond +2

Features

Horde (2d6+5) - Passive: When the Wyrmlings have marked half or more of their HP, their standard attack deals 2d6+5 physical damage instead.

Ravenous - Reaction: Once per GM turn when a PC marks a HP from an attack made by the Wyrmlings, you can spend a Fear to spotlight the Wyrmlings again.

Overwhelm - Reaction: When the Wyrmlings take Minor damage from an attack within Melee range, you can mark a Stress to make a standard attack with advantage against the attacker.

Try out the Daggerheart encounter generator to get inspired

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