Viper
Tier 1 Minion
A small serpent that envenomates its prey with hinged fangs.
Motives & Tactics: Lie in wait, slither, strike
Difficulty: 11 | Thresholds: None | HP: 1 | Stress: 1
ATK: +3 | Bite: Melee | 1 phy
Experience: Grounded +4
Features
Minion (4) - Passive: The Viper is defeated when it takes any damage. For every 4 damage a PC deals to the Viper, the PC defeats an additional Minion within range the attack would succeed against.
Venomous - Passive: When the Viper makes a successful standard attack, the target becomes temporarily Envenomated. While Envenomated, the target must mark a Stress whenever they make an action roll.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Vipers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
