Shapeshifting Fiend Revealed
Tier 3 Solo
A towering humanoid who has an insectile head and multiple sets of glowing red eyes.
Motives & Tactics: Claim souls, confuse and misdirect, escape to the Circles Below, teleport
Difficulty: 17 | Thresholds: 20/32 | HP: 10 | Stress: 8
ATK: +3 | Mantis Claws: Very Close | 3d12+5 phy
Experience: Hellbound +3, Immortal +2
Features
Relentless (3) - Passive: The Fiend can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Fiendish Resistance - Passive: The Fiend has resistance to magic damage and can't be fooled by magic illusions.
Demonic Rage - Action: Spend a Fear to make a standard attack with a bonus to the attack roll equal the amount of Stress the Fiend has marked. On a success, the attack deals direct damage.
Hall of Mirrors - Action: Mark 2 Stress to have the Fiend summon four illusory duplicates and activate a Duplicate Countdown (4). When the Fiend is targeted by an attack, they gain a bonus to their Difficulty equal to the countdown die's current value. The countdown ticks down when a PC fails an attack against the Fiend. When it triggers, the duplicates vanish.
Flash Claw - Action: Spend a Fear to have the Fiend unleash an arc of magical energy. Make an attack roll against all targets within Close range. Targets the attack succeeds against take 3d20 magic damage.
Mind Games - Reaction: When an attack targeting the Fiend from beyond Very Close range succeeds with Fear, you can mark a Stress to have the Fiend instantly switch places with a PC within Very Close range. The PC takes the damage instead.
