Rugaru

Tier 1 Solo

A wolf-headed humanoid cursed by the gods to prowl the swamps in search of blood.

Motives & Tactics: Blaspheme, go for the throat, stalk, terrorize

Difficulty: 14 | Thresholds: 7/14 | HP: 8 | Stress: 4

ATK: +4 | Snapping Jaws: Melee | 2d8+4 phy

Experience: Swamps +3

Features

Relentless (3) - Passive: The Rugaru can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Child of Night - Passive: While in moonlight, the Rugaru gains a +2 bonus to their Difficulty.

Bloodthirsty - Passive: When a PC marks HP from the Rugaru's standard attack, add a token to this stat block. The Rugaru gains a bonus to attack rolls equal to the number of tokens on this stat block. Clear all tokens when the Rugaru takes Severe damage.

Howl at the Moon - Action: Mark a Stress to force each PC within Far range to make a Presence Reaction Roll (15). Targets who fail lose a Hope. Gain a Fear for each Hope lost. If a PC has no Hope, they must mark a Stress and become Vulnerable until they roll with Hope.

Flesh Ripper - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 1d12+2 direct physical damage.

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