Night Children
Tier 3 Horde (2/HP)
A teeming assortment of nocturnal fiends under the thrall of an ancient evil.
Motives & Tactics: Carry victims back to master, overrun settlements, slither through shadow
Difficulty: 16 | Thresholds: 17/32 | HP: 7 | Stress: 4
ATK: +1 | Fangs & Claws: Melee | 3d6+8 phy
Experience: Terrorize +3
Features
Horde (2d6+2) - Passive: When the Night Children have marked half or more of their HP, their standard attack deals 2d6+2 physical damage instead.
Swell Ranks - Action: Once per scene, mark any number of Stress to have the Night Children open a portal that spews forth reinforcements, refilling the Horde's ranks. Clear a number of HP equal to the number of Stress marked.
Overwhelm - Reaction: When the Night Children mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.
