Night Children

Tier 3 Horde (2/HP)

A teeming assortment of nocturnal fiends under the thrall of an ancient evil.

Motives & Tactics: Carry victims back to master, overrun settlements, slither through shadow

Difficulty: 16 | Thresholds: 17/32 | HP: 7 | Stress: 4

ATK: +1 | Fangs & Claws: Melee | 3d6+8 phy

Experience: Terrorize +3

Features

Horde (2d6+2) - Passive: When the Night Children have marked half or more of their HP, their standard attack deals 2d6+2 physical damage instead.

Swell Ranks - Action: Once per scene, mark any number of Stress to have the Night Children open a portal that spews forth reinforcements, refilling the Horde's ranks. Clear a number of HP equal to the number of Stress marked.

Overwhelm - Reaction: When the Night Children mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.

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