Mechanorb

Tier 1 Standard

A floating clockwork sphere that has telescoping limbs and comes from a realm of machines and metal.

Motives & Tactics: Coordinate, (dis)assemble, move orthogonally, speak in binary

Difficulty: 12 | Thresholds: 5/10 | HP: 4 | Stress: 3

ATK: +1 | Needle: Melee | 1d10+1 phy

Experience: Machines +2

Features

Hive Mind - Passive: The Mechanorb gains a +1 bonus to their Difficulty for each other Mechanorb within Close range.

Adaptive Tactics - Passive: Pool. When the Mechanorb fails an attack roll, add a token to the Mechanorb Pool. All Mechanorbs in the scene gain a bonus to attack rolls equal to the number of tokens in the Mechanorb Pool. Clear all tokens when any Mechanorb takes Severe damage or is defeated.

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