Mechanorb
Tier 1 Standard
A floating clockwork sphere that has telescoping limbs and comes from a realm of machines and metal.
Motives & Tactics: Coordinate, (dis)assemble, move orthogonally, speak in binary
Difficulty: 12 | Thresholds: 5/10 | HP: 4 | Stress: 3
ATK: +1 | Needle: Melee | 1d10+1 phy
Experience: Machines +2
Features
Hive Mind - Passive: The Mechanorb gains a +1 bonus to their Difficulty for each other Mechanorb within Close range.
Adaptive Tactics - Passive: Pool. When the Mechanorb fails an attack roll, add a token to the Mechanorb Pool. All Mechanorbs in the scene gain a bonus to attack rolls equal to the number of tokens in the Mechanorb Pool. Clear all tokens when any Mechanorb takes Severe damage or is defeated.
