Manticore
Tier 3 Solo
A legendary beast that has a human's face, lion's body, scorpion's tail, and dragon's wings.
Motives & Tactics: Bite, claw, pounce, riddle, swipe, swoop, trick
Difficulty: 17 | Thresholds: 20/35 | HP: 12 | Stress: 6
ATK: +6 | Teeth & Claws: Very Close | 3d12+6 phy
Experience: Overgrowth +3, Riddles +3
Features
Relentless (3) - Passive: The Manticore can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Riddle Me This - Passive: The Manticore is obsessed with puzzles and can be distracted by brain teasers, word games, or other semi-intellectual diversions.
Winged - Passive: While airborne, the Manticore gains a +2 bonus to their Difficulty and attack rolls.
Pouncing Attack - Action: Spend a Fear to have the Manticore pounce into Melee range of a target within Far range and make an attack against them. On a success, deal 3d20+6 physical damage, and the target becomes Shaky until they spend a Hope. While Shaky, the target makes attack rolls with disadvantage.
Paralyzing Tail Spike - Action: Mark a Stress to make an attack roll against a target within Close range. On a success, the target takes 3d8 physical damage and becomes Restrained until they overcome the toxin with a successful Strength Roll.
Locking Jaws - Reaction: When the Manticore succeeds on a standard attack against a target within Melee range, you can mark a Stress to lock their jaws onto the target, making the target Restrained and Vulnerable until they escape with a successful Strength Roll (19).
