Kelpie

Tier 1 Skulk

A river-dwelling shapeshifter who prefers an enchanting equine form in and out of the water.

Motives & Tactics: Adopt an attractive or useful shape, drown and devour, entice unwary travelers

Difficulty: 12 | Thresholds: 4/8 | HP: 3 | Stress: 5

ATK: -2 | Hooves: Very Close | 1d8+2 phy

Experience: Entanglement +3, Mind Reader +3

Features

Captivating - Passive: A PC must mark a Stress to move out of the Kelpie's Melee range.

Heart's Desire - Passive: After the Kelpie interacts with or watches a creature for at least a hundred heartbeats, the Kelpie knows the physical form that creature would find most pleasing or alluring.

Shapeshifter - Action: Mark a Stress to change the Kelpie's physical form into any creature or object smaller than a wagon. A creature has disadvantage on rolls against the Kelpie while the Kelpie is in a form the creature finds pleasing or alluring.

Enchant - Action: Spend a Fear to have the Kelpie beguile a PC within Close range. The PC must succeed on an Instinct Reaction Roll or become Enchanted until they take damage. While Enchanted, the PC perceives the Kelpie as a trusted friend or ally and will do what the Kelpie says unless it contradicts the PC's most deeply held morals.

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