Harbinger of War
Tier 4 Bruiser
A warrior clad in black armor and a horned helmet and bearing a bloody banner.
Motives & Tactics: Destroy utterly, fight honorably, relish combat, shield-bash, strike powerfully
Difficulty: 21 | Thresholds: 40/70 | HP: 9 | Stress: 4
ATK: +5 | Battle Axe: Very Close | 4d20 phy
Experience: Heavy Armor +3
Features
Relentless (2) - Passive: The Harbinger can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they're knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again.
Iron Dice - Action: Mark a Stress to have the Harbinger attempt a risky all-out attack. Make a standard attack with advantage. On a success, the target marks an additional HP. On a failure, the Harbinger becomes Vulnerable until they take or deal damage.
Supreme Commander - Action: Once per scene, spend a Fear to summon 1d6 Hallowed Soldiers within Close range and immediately spotlight one of them.
Battering Ram - Reaction: When a PC fails an action roll within Close range, you can spend a Fear to move into Melee range with the PC and make a standard attack with advantage against them. On a success, the PC takes standard damage and is Vulnerable until they are spotlighted.
