Harbinger of War

Tier 4 Bruiser

A warrior clad in black armor and a horned helmet and bearing a bloody banner.

Motives & Tactics: Destroy utterly, fight honorably, relish combat, shield-bash, strike powerfully

Difficulty: 21 | Thresholds: 40/70 | HP: 9 | Stress: 4

ATK: +5 | Battle Axe: Very Close | 4d20 phy

Experience: Heavy Armor +3

Features

Relentless (2) - Passive: The Harbinger can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they're knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again.

Iron Dice - Action: Mark a Stress to have the Harbinger attempt a risky all-out attack. Make a standard attack with advantage. On a success, the target marks an additional HP. On a failure, the Harbinger becomes Vulnerable until they take or deal damage.

Supreme Commander - Action: Once per scene, spend a Fear to summon 1d6 Hallowed Soldiers within Close range and immediately spotlight one of them.

Battering Ram - Reaction: When a PC fails an action roll within Close range, you can spend a Fear to move into Melee range with the PC and make a standard attack with advantage against them. On a success, the PC takes standard damage and is Vulnerable until they are spotlighted.

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