Harbinger of Famine

Tier 4 Support

A dried-out husk of a body riding atop a withered white horse. They are covered in mouths and surrounded by swarming flies.

Motives & Tactics: Drain, impoverish, weaken, wither

Difficulty: 18 | Thresholds: 26/42 | HP: 6 | Stress: 5

ATK: +4 | Barbed Lash: Close | 4d8+10 phy

Experience: Hunger +2, Thirst +2

Features

Relentless (2) - Passive: The Harbinger can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Mount - Passive: While the Harbinger is on their mount, they gain a +2 bonus to their Difficulty. When the Harbinger takes Severe damage, they're knocked from their mount. If the Harbinger is unhorsed, their mount disappears until you mark a Stress to summon it again.

Hunger Pangs - Passive: Countdown (Decreasing 6). When the Harbinger appears, activate the countdown. It ticks down when the Harbinger is spotlighted. When it triggers, all PCs within Far range mark a Stress and become Ravenous. While Ravenous, a PC can't spend Hope until they clear the condition with a successful Instinct Roll.

Drain Essence - Action: Spend a Fear to choose up to three PCs. Each target takes 4d6 magic damage.

Too Many Mouths - Action: Mark a Stress to attack a PC within Melee range. On a success, the Harbinger grabs the target and bites them, dealing 4d6 physical damage and Restraining the target until they break free with a successful Strength Roll.

Withering Touch - Action: Spend a Fear to have the Harbinger caress the face of a Restrained PC within Melee range. The target marks 2 Stress and either loses a Hope or marks 1d4 HP.

Try out the Daggerheart encounter generator to get inspired

Start generating encounters