Fellmounted Shadow King

Tier 3 Support

The shade of a forgotten ruler, cursed to patrol the skies atop a winged eel in the service of an even greater evil.

Motives & Tactics: Find magic items, inspire fear, patrol skies

Difficulty: 15 | Thresholds: 24/38 | HP: 8 | Stress: 5

ATK: +4 | Cursed Lance: Close | 3d10+6 mag

Experience: Seeker +3

Features

Fellmount - Passive: While the Shadow King is on his mount, he gains a +2 bonus to his Difficulty. When the Shadow King takes Severe damage, he's knocked from his mount. If the Shadow King is unmounted, his mount disappears until you mark a Stress to summon it again.

Light and Shadow - Passive: The Shadow King has advantage on attack rolls while in shadow or darkness and disadvantage on attack rolls while in bright light.

Relic Hunter - Passive: The Shadow King has advantage on attack rolls against PCs who have magic weapons or armor equipped.

Hellsong - Action: Spend 2 Fear to have the Shadow King's mount unleash a spine-chilling screech that echoes over the battlefield. Each PC within Far range must make a Presence Reaction Roll (18). Targets who succeed must mark a Stress. Targets who fail must mark a Stress and lose a Hope. If a PC can't lose a Hope, you gain 2 Fear.

Air Support - Reaction: Three times per scene, you can spend a Fear to have an ally within Far range reroll a failed attack with advantage.

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