Entombed Necropriest
Tier 2 Support
A necromancer charged with preserving the empress's life beyond death.
Motives & Tactics: Boost allies, conquer time, hold down enemies, serve the empress, wield death as a weapon
Difficulty: 13 | Thresholds: 8/16 | HP: 3 | Stress: 7
ATK: +2 | Death Bolt: Far | 2d6+2 mag
Experience: Dark Magic +4, Protect +2
Features
Invigorate - Action: Mark a Stress to choose up to three allies within Far range. Each one gains advantage on their next attack roll.
Last Grasp - Action: Spend a Fear to choose a PC within Far range. Skeletal hands burst out of the ground at the PC's feet and Restrain them until the PC breaks free with a successful Strength Roll. When a target Restrained in this way spends Hope, you gain a Fear.
Chill Touch - Action: Mark a Stress to make a standard attack against a target within Melee range. On a success, the target takes standard damage and must mark 1d4 Stress. If the target marks their last Stress from this attack, you gain a Fear.
