Elephant

Tier 2 Bruiser

A huge pachyderm that has large ears and a prehensile trunk.

Motives & Tactics: Eat vegetation, protect the herd, socialize

Difficulty: 15 | Thresholds: 14/28 | HP: 6 | Stress: 3

ATK: +3 | Feet & Tusks: Very Close | 2d12 phy

Experience: Huge +2, Never Forgets +2

Features

Trample - Action: Mark a Stress to have the Elephant charge up to Far range in a straight line. Each target in its path must succeed on an Agility Reaction Roll or take 2d10+3 physical damage.

Toss - Reaction: When the Elephant makes a successful standard attack, you can spend a Fear to have it toss the target to another location within Close range and deal an extra 1d12 damage.

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