Elephant
Tier 2 Bruiser
A huge pachyderm that has large ears and a prehensile trunk.
Motives & Tactics: Eat vegetation, protect the herd, socialize
Difficulty: 15 | Thresholds: 14/28 | HP: 6 | Stress: 3
ATK: +3 | Feet & Tusks: Very Close | 2d12 phy
Experience: Huge +2, Never Forgets +2
Features
Trample - Action: Mark a Stress to have the Elephant charge up to Far range in a straight line. Each target in its path must succeed on an Agility Reaction Roll or take 2d10+3 physical damage.
Toss - Reaction: When the Elephant makes a successful standard attack, you can spend a Fear to have it toss the target to another location within Close range and deal an extra 1d12 damage.
