Dragon Knight
Tier 2 Bruiser
A knight clad in dragonplate armor and a helmet in the shape of a dragon's head.
Motives & Tactics: Exploit an opening, get some distance, knock enemies off-balance, strike from above
Difficulty: 15 | Thresholds: 15/30 | HP: 5 | Stress: 3
ATK: +2 | Lance: Very Close | 2d12+3 phy
Experience: Jousts +2
Features
High Ground - Passive: The Knight gains advantage on attacks made against targets below them.
Leaping Strike - Action: Mark a Stress to have the Knight leap into Melee range of a target within Far range and make a standard attack against them. On a success, the attack deals an extra 1d12 damage, and the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage).
Comeback - Reaction: When the Knight fails a standard attack, you can spend a Fear to reroll the attack with advantage.
