Dragon Knight

Tier 2 Bruiser

A knight clad in dragonplate armor and a helmet in the shape of a dragon's head.

Motives & Tactics: Exploit an opening, get some distance, knock enemies off-balance, strike from above

Difficulty: 15 | Thresholds: 15/30 | HP: 5 | Stress: 3

ATK: +2 | Lance: Very Close | 2d12+3 phy

Experience: Jousts +2

Features

High Ground - Passive: The Knight gains advantage on attacks made against targets below them.

Leaping Strike - Action: Mark a Stress to have the Knight leap into Melee range of a target within Far range and make a standard attack against them. On a success, the attack deals an extra 1d12 damage, and the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage).

Comeback - Reaction: When the Knight fails a standard attack, you can spend a Fear to reroll the attack with advantage.

Try out the Daggerheart encounter generator to get inspired

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