Cursed Merfolk
Tier 3 Standard
A half-fish, half-human creature psychically bound to serve the Deep Dwellers.
Motives & Tactics: Separate enemies, strike from the shadows, use aquatic environment to advantage
Difficulty: 16 | Thresholds: 18/35 | HP: 5 | Stress: 4
ATK: +3 | Chained Trident: Far | 3d6 phy
Experience: Aquatic +3
Features
Fish-Tailed - Passive: The Merfolk is Vulnerable out of the water.
Gang Up - Passive: The Merfolk gains a +2 bonus to attack rolls against targets within Melee range of one or more allies.
"Get Over Here!" - Reaction: When the Merfolk makes a successful standard attack against a target beyond Melee range, you can mark a Stress to pull them into Melee range. If you do, you can spend a Fear to make a standard attack with advantage against the target.
