Cursed Merfolk

Tier 3 Standard

A half-fish, half-human creature psychically bound to serve the Deep Dwellers.

Motives & Tactics: Separate enemies, strike from the shadows, use aquatic environment to advantage

Difficulty: 16 | Thresholds: 18/35 | HP: 5 | Stress: 4

ATK: +3 | Chained Trident: Far | 3d6 phy

Experience: Aquatic +3

Features

Fish-Tailed - Passive: The Merfolk is Vulnerable out of the water.

Gang Up - Passive: The Merfolk gains a +2 bonus to attack rolls against targets within Melee range of one or more allies.

"Get Over Here!" - Reaction: When the Merfolk makes a successful standard attack against a target beyond Melee range, you can mark a Stress to pull them into Melee range. If you do, you can spend a Fear to make a standard attack with advantage against the target.

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