Cryptimoth

Tier 3 Skulk

A large red-eyed moth creature that walks upright and portends mysterious or evil events.

Motives & Tactics: Echolocate, fly silently, melt into the shadows

Difficulty: 14 | Thresholds: 16/30 | HP: 5 | Stress: 3

ATK: +2 | Claws: Melee | 3d8+5 phy

Experience: Dark Omens +3

Features

Terrifying - Passive: When the Cryptimoth makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear.

Psychic Screech - Action: Spend 2 Fear to have the Cryptimoth unleash a burst of psychic energy that causes each PC within Far range to suffer visions of their horrifying fate. Each target must make an Instinct Reaction Roll (16). Targets who fail take 3d8 direct magic damage and become Vulnerable until their next rest. Targets who succeed must mark a Stress or take half damage.

Shadow Swarm - Action: Spend a Fear to have the Cryptimoth conjure a swarm of mothlike shadow creatures within Far range. The swarm fills a Close range area and blocks line of sight. Creatures that aren't Cryptimoths are Vulnerable while inside that area and must mark a Stress to move through it. A PC can dispel the swarm with a successful Spellcast Roll (12).

Paranoia Glare - Action: Spend a Fear to have the Cryptimoth gaze into the eyes of a PC within Close range and make them Paranoid. While Paranoid, the PC is suspicious of other PCs and can't Help an Ally or take part in Tag Team Rolls. To clear this condition, the PC must succeed on an Instinct Roll (16) or participate in the Prepare downtime move with one or more members of their party during a rest.

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