Cephilith Hatchling
Tier 4 Minion
A squidlike parasite that latches onto their prey's skull, bathing the victim's brain in extradimensional neurotoxins.
Motives & Tactics: Climb, feed, hatch, numb, scuttle
Difficulty: 18 | Thresholds: None | HP: 1 | Stress: 1
ATK: +3 | Barbed Suckers: Melee | 9 phy
Experience: Psychic +2
Features
Minion (12) - Passive: The Hatchling is defeated when they take any damage. For every 12 damage a PC deals to the Hatchling, the PC defeats an additional Minion within range the attack would succeed against.
Comatize - Action: Spend a Fear to have the Hatchling latch onto the head of a PC within Melee range. The PC must mark a Stress as the Hatchling injects the PC's brain with psycho-chemicals, and they must mark an additional Stress each time any PC fails a roll with Fear. The PC can remove the Hatchling by spending a number of Hope equal to the number of Stress they have marked. If a PC marks their last Stress while the Hatchling is latched on, the PC must make a death move. If the PC dies, you can spend a Fear to resurrect them as a Cephilith Novitiate.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Cephilith Hatchlings within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 9 physical damage each. Combine this damage.
