Centaur Warden

Tier 2 Ranged

A half-human, half-horse guardian who patrols the borders of idyllic lands uncorrupted by the touch of civilization.

Motives & Tactics: Live in harmony with nature, protect the wilderness, use mobility and distance to drive off intruders

Difficulty: 14 | Thresholds: 10/19 | HP: 5 | Stress: 3

ATK: +2 | Recurved Bow: Far | 2d8+4 phy

Experience: Nature +2, Philosophy +2

Features

Flanking Maneuver - Passive: When the Warden makes a standard attack against a target within Melee range of one or more of the Warden's allies, the Warden gains a +2 bonus to the attack roll.

Eye of the Sage - Action: Mark a Stress to make a standard attack. The Warden has advantage on the attack roll and critically succeeds on a roll of 19-20.

Trample - Action: Spend a Fear to have the Warden gallop up to Far range in a straight line. Each target in their path must make an Agility Reaction Roll. Targets who succeed take 1d6+2 physical damage. Targets who fail take double damage and must mark a Stress.

Quick Volley - Reaction: When the Warden makes a standard attack, you can mark any number of Stress to target an equal number of additional creatures within range.

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